Senin, 22 April 2013

Free PDF Pathfinder Roleplaying Game: Ultimate Intrigue, by Jason Bulmahn

Free PDF Pathfinder Roleplaying Game: Ultimate Intrigue, by Jason Bulmahn

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Pathfinder Roleplaying Game: Ultimate Intrigue, by Jason Bulmahn

Pathfinder Roleplaying Game: Ultimate Intrigue, by Jason Bulmahn


Pathfinder Roleplaying Game: Ultimate Intrigue, by Jason Bulmahn


Free PDF Pathfinder Roleplaying Game: Ultimate Intrigue, by Jason Bulmahn

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Pathfinder Roleplaying Game: Ultimate Intrigue, by Jason Bulmahn

Product details

Hardcover: 256 pages

Publisher: Paizo Inc.; Brdgm edition (April 19, 2016)

Language: English

ISBN-10: 9781601258267

ISBN-13: 978-1601258267

ASIN: 1601258267

Product Dimensions:

8.6 x 0.7 x 10.9 inches

Shipping Weight: 2.3 pounds (View shipping rates and policies)

Average Customer Review:

4.4 out of 5 stars

35 customer reviews

Amazon Best Sellers Rank:

#260,708 in Books (See Top 100 in Books)

So, Ultimate Intrigue took a long time for me to come to a complete opinion on.The Vigilante class introduced in this book is, in my opinion, easily the best non-spellcasting class Paizo has ever created. It breaks up its social options and combat options in such a way that you have a great character able to participate in all areas of the game without having to choose whether you want to be competent in combat or in the myriad other facets of the game like exploration, social encounters, etc. It has deep and well-designed talents that allow you to pick any of a variety of different ways to participate in combat, with or without weapons, and numerous tools for allowing players to influence the story with safe houses, contacts, and more.At PAX Prime 2016 I had the opportunity to visit Paizo's Pathfinder demo area and play their pregenerated vigilante character. I honestly didn't expect it to go terribly well; after all, the vigilante is a class built around balancing two identities and moving between different social strata, so you'd think that this would require a more controlled environment where you know the other players in advance and have time to plan out how your character fits into the game world with your GM ahead of time, right? Turns out, I was wrong. The vigilante class is well-crafted enough that even while playing a 1st level pregen I was able to easily deal with situations in and out of combat, and it took me about 60 seconds of conversation to establish with the group that I had a secret identity they were privy to and might need them to cover for my character from time to time if he needed to swap identities. It didn't hurt matters that the only downside to anyone learning a vigilante's secret identity is that, well, they know his or her secret identity. You can go all Tony Stark if you want, announce that you are Iron Man, and carry on as normal. Very few of the vigilante's abilities actually require you to maintain truly secret identities, and the only real hit you take is that you're a bit easier to find by magical means (though even this can be addressed with clever use of the Safe House Social Talent).The book also elaborates on the intent behind numerous spells that often prove problematic for GMs in games where they want to have a focus on gritty investigation of mystery, such as the various detect spells, speak with dead, etc.I think my biggest disappointments with the book, and the reason I can't give it 5 stars, lie in the feats and archetypes. I'll start with the feats, and a bit about why I see most of them as representative of missed opportunities.To start with, Pathfinder's skill system is heavily dated. When Paizo brought it over from 3.5, they combined a few extraneous skills, but otherwise did little to update things, meaning the core area of the rules covering everything in the game that isn't casting spells or hitting things is now well over a decade old and out of date. Several skills don't even actually work as written, have interactions you're just supposed to kind of assume or make up (Ride and Handle Animal are a mess, Stealth requires one to check out FAQs and blog posts online to use as intended, Bluff and Diplomacy have more than a few vague areas and inconsistencies, etc.), so what better book to address, update, and expand these core components of the game than a book about playing skill and intrigue heavy campaigns? Unfortunately, Paizo chose not to go that route, instead relying on feats to stretch skills over their gaps and issues, leading to many of the feats in the this book providing skill uses that I've seen GMs at hundreds of tables houserule as basic functions of those skills to begin with. Instead of formalizing intuitive uses of existing skills into their basic function, they added a feat tax to allow characters to do things many people already thought they could do. While there is a section in the book going over several of the vague areas in a few key skills, these are primarily common sense clarifications instead of the full address the skills could have used.The archetypes, like many Paizo hardcovers, are all over the place. Some of them are interesting and dynamic, like the Masked Performer bard archetype, some show an attempt at embodying a cool and modern concept but fail to achieve that concept in the actual execution, like the Magical Child vigilante archetype, and some are just plain bad, so obviously terribly designed that you almost wonder if the person who wrote them has ever actually played Pathfinder, like the Brute vigilante archetype.Now, don't let the above wall of negativity mislead you; there is a lot of great stuff in this book, including perhaps the most inspired and well-crafted class Paizo has ever produced, a class that introduces really interesting design concepts, plays with components of the class chassis we haven't seen classes treat as quite so malleable before, and is a genuinely fun and interesting class to play in and of itself. Despite many of the feats ranging from useless to frustrating, there are still quite a few that are interesting and viable, and while the archetypes are very hit or miss, that's generally true of Paizo books in general and probably shouldn't be held against this one in particular.My final verdict on Ultimate Intrigue is 4 stars, and a strong recommendation to pick it up, if for no other reason than to add the Vigilante class to your game (though there definitely are other reasons to add this book to your collection).

If you're doing a typical Lord of the Rings-ish adventure, or really just anything where the players don't stay very long in one place, you won't get much milage from this, aside from some new archetypes and spells.If however, your heroes intend to plant some roots and get social with NPCs and organizations, this is super helpful. It outlines new rules for things like reputation and fame, as well as designs for social encounters, and even deeper rules for research in libraries.Cool stuff:Vigilantes - a new class that's literally Batman. Or depending on archetype, literally The Hulk, or literally Sailor Moon. You could seriously fill out a functional party with just this class and archetypes.Social Encounters - No more repeatedly rolling diplomacy with one PC. This has rules for learning what NPCs like and demonstrating those skillsOrganization and reputation stats - now you can accurately track both player standing with a guild or government, and see what advantages (or consequences) they earn. Building an organization up could be a big part of a campaign, and this provides concrete systems for it.Rules clarification - a whole section on how to properly use skills like bluff, disguise, and diplomacy that addresses common issues and misunderstandings with them. As well as some tweaks, like speeding up stealth checks against large groups.Leadership variants - if your campaign has characters heading organizations, there are rules for giving them all Leadership for free, or allowing early variants of the feat (mostly, hiring a peasant to carry your crap)Less cool stuff:- Verbal duels sound cool, but are basically a second game that you have to learn, compared to the relative ease of understanding something like Mass Combat. I can't see one working unless both players have this book out in front of them.- Again, most new class options only work in a social adventure.Overall: recommended - possibly necessary - for adventures with some significant social element, but not needed for very much else.

Gift for my son. He loved it

The Vigilante class (and all of its game changing archetypes) is a base class that allows players to hybridize between social characters and combat characters without feeling as if they had to give up too much to do so. The many other expansions to rules, systems and character options is a welcome addition to this system.

shipped really quick ...in time for my next game. Thanks! I love the images and content is clear and easy to follow format.

Thank u

Great reference book for any gamer's Pathfinder library.

Perfect for suggesting new challenges in-game.The Bard Archetypes are phenomenal! :D

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Pathfinder Roleplaying Game: Ultimate Intrigue, by Jason Bulmahn PDF

Pathfinder Roleplaying Game: Ultimate Intrigue, by Jason Bulmahn PDF
Pathfinder Roleplaying Game: Ultimate Intrigue, by Jason Bulmahn PDF

Jumat, 05 April 2013

Download Ebook

Download Ebook

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Product details

File Size: 133822 KB

Print Length: 1022 pages

Page Numbers Source ISBN: 0078024293

Publisher: McGraw-Hill Higher Education; 14 edition (January 5, 2015)

Publication Date: January 5, 2015

Sold by: Amazon Digital Services LLC

Language: English

ASIN: B0759XMB6F

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Amazon Best Sellers Rank:

#1,066,374 Paid in Kindle Store (See Top 100 Paid in Kindle Store)

$300 less than buying this textbook at the campus bookstore. (Priced $300-360) The cover is exactly as pictured, white cover, yellow text bubble, med students on the front. It made me nervous considering the lab manuals, etc, I've seen, have a blue cover but it is exactly as needed for class. This is an international version of Hole's Anatomy and Physiology 14th Edition, it's just paperback. Access code and lab book are separate.

I got this for my Anatomy Physiology class and it saved me about $150. The rental price was more than what I paid to own it. The text and the diagrams were exactly the same as the instructor was using for every single lecture. I only had one dependency the entire semester on one of the "Clinical Application" sections, but it was insignificant as the instructor knew some of the 210 students in the class were using older versions of the text anyway and didn't care because 99.9% of the material was exactly the same. If you are a Pre-med, nursing, dental, what ever... do yourself a favor and this is the textbook you are required for class, get it. Don't be scared. It's the same book with a different cover. In fact, it's a softcover, so it weighs less than the hardcover version.

The book is great. It is a nicely organized and written introduction to anatomy and physiology. It is very informative, which also makes it very useful for a review if you had already taken A&P course but it’s been while.There are also tools that come with the book to help with studying such as LearnSmart or Connect that are very good for practice. They include quizzes, crossword puzzles, animation videos etc. However access to those can be a bit expensive depending on which membership you choose. The price range is between $50-100 (That’s in addition to the cost of the book).You can also purchase SmartLearn or Connect separately by itself which comes with the electronic version of the book too.

This is a great anatomy book that I bought to use for a required anatomy and physiology class for nursing school. It is very informative and I received an A in the class I took so it must've helped. I'm still continuing on with my nursing education and I've used this book for other classes and for clinical homework. The only thing I didn't like about this particular edition I bought is that it wasn't bound - looseleaf with three hole punch so I had to put it into a binder for safe keeping. Im wishing I would've gotten the hard bound book, they're a little more expensive but well worth it if you plan on using this book for awhile. Some of the pages have ripped.

There was a little wear on the book and some of the pages were creased, wrinkled, and a few pages were slightly torn at the bottom, but it does not effect the ability to read the material in the book in anyway. Over all I'm satisfied with this product and would purchase from this seller again.

I have found this text book to be very informative. The information is easy to read and comprehend and is aided by many pictures, diagrams and tables. Every chapter is well organized and broken down into sub-sections. The end of each chapter has a well thought out chapter summary that makes for a great review of the material. The drawings are detailed and nicely labeled and it also provides real life cadaver photos so it's not just full of the cartoon-ish diagrams. Also, the publisher's web site has videos, flash cards, memory games, practice quizzes etc.I ordered this used from an Amazon seller and was very happy with the quick shipping, low cost and good product description.

The paperback international version is identical to the US hardback version. I was worried it wouldn't be quite the same, but it was! And it saved me a ton of money. Other students in class are envious. Never buy textbooks from the college bookstore if you can help it!

This book flows nicely. It gets straight to the point without being overly wordy. Anatomy is not the easiest subject for me, but this book does a good job of explaining the human body and it's functions very clearly and concisely. The diagrams are plentiful and clearly show all viscera, muscles and bones. These authors make use of drawings and cadavers. You really begin to understand the workings of the body systems and exact locations of all bones, muscles and cavities from posterior, anterior, lateral, and ipsilateral views....absolutely every angle and region is covered. A good amount of pathology is included within this book.

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